Limit Breaks

Limit breaks are a result of the characters ability to tap into their inner Mana reserves and unleash a devastating attack to cripple and/or utterly destroy his enemies.

The result of a Limit Break can vary greatly from player to player, but once executed one can be sure that spectacular results can be expected.

Class Limit Breaks
Barbarian

Monk
 * 1 - 1/DAY - Wrath of Heaven : The Barbarian unleashes his primal fury into a ground breaking attack which makes his weapon expulse blackish fire that engulfes anyone in its path. The fierce display of power can be enough to make any foe cower. (The Barbarian deals his original damage plus 3D6 to any enemy hit by the fire. Any enemy hit is granted a DC 10+BaB+LvL reflex save)
 * 1 - 1/DAY - Lock Sphere : The Monk manipulates the mana around him to lock himself and his enemy in a sphere that exists outside time and space. This allows him to unleash a volley of punches without beeing bothered by anyone or anything. (The Monk is granted his original attacks, plus four extra attacks using his lowest BaB. The critical range is increased to 17-20x2.)